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deDirect3D8 Member List

This is the complete list of members for deDirect3D8, including all inherited members.
AddBitmap(IdeBitmap *Bitmap)deDirect3D8 [virtual]
AddBitmapProxy(IdeBitmapProxy *BitmapProxy)deDirect3D8 [virtual]
AddShader(IdeShader *Shader)deDirect3D8 [virtual]
AddVertexBuffer(IdeVertexBuffer *Vertex)deDirect3D8 [virtual]
BeginFrame()deDirect3D8 [virtual]
BitDepth(BPP BPPType) constdeDriver [virtual]
BitDepth(ZPP ZPPType) constdeDriver [virtual]
BLEND_COUNT enum valueIdeDriver
BLEND_DEST enum valueIdeDriver
BLEND_DESTALPHA enum valueIdeDriver
BLEND_FORCE_32BIT enum valueIdeDriver
BLEND_INVERSEDEST enum valueIdeDriver
BLEND_INVERSEDESTALPHA enum valueIdeDriver
BLEND_INVERSESOURCE enum valueIdeDriver
BLEND_INVERSESOURCEALPHA enum valueIdeDriver
BLEND_ONE enum valueIdeDriver
BLEND_SOURCE enum valueIdeDriver
BLEND_SOURCEALPHA enum valueIdeDriver
BLEND_SOURCEALPHASAT enum valueIdeDriver
BLEND_ZERO enum valueIdeDriver
BPP enum nameIdeDriver
BPP_A16B16G16R16F enum valueIdeDriver
BPP_A1R5G5B5 enum valueIdeDriver
BPP_A2B10G10R10 enum valueIdeDriver
BPP_A2W10V10U10 enum valueIdeDriver
BPP_A32B32G32R32F enum valueIdeDriver
BPP_A4L4 enum valueIdeDriver
BPP_A4R4G4B4 enum valueIdeDriver
BPP_A8 enum valueIdeDriver
BPP_A8L8 enum valueIdeDriver
BPP_A8P8 enum valueIdeDriver
BPP_A8R3G3B2 enum valueIdeDriver
BPP_A8R8G8B8 enum valueIdeDriver
BPP_COUNT enum valueIdeDriver
BPP_DXT1 enum valueIdeDriver
BPP_DXT2 enum valueIdeDriver
BPP_DXT3 enum valueIdeDriver
BPP_DXT4 enum valueIdeDriver
BPP_DXT5 enum valueIdeDriver
BPP_FORCE_32BIT enum valueIdeDriver
BPP_G16R16 enum valueIdeDriver
BPP_G16R16F enum valueIdeDriver
BPP_G32R32F enum valueIdeDriver
BPP_L6V5U5 enum valueIdeDriver
BPP_L8 enum valueIdeDriver
BPP_P8 enum valueIdeDriver
BPP_Q8W8V8U8 enum valueIdeDriver
BPP_R16F enum valueIdeDriver
BPP_R32F enum valueIdeDriver
BPP_R3G3B2 enum valueIdeDriver
BPP_R5G6B5 enum valueIdeDriver
BPP_R8G8B8 enum valueIdeDriver
BPP_UNKNOWN enum valueIdeDriver
BPP_UYVY enum valueIdeDriver
BPP_V16U16 enum valueIdeDriver
BPP_V8U8 enum valueIdeDriver
BPP_W11V11U10 enum valueIdeDriver
BPP_X1R5G5B5 enum valueIdeDriver
BPP_X4R4G4B4 enum valueIdeDriver
BPP_X8L8V8U8 enum valueIdeDriver
BPP_X8R8G8B8 enum valueIdeDriver
BPP_YUY2 enum valueIdeDriver
BuildD3DParams(deDisplay *Display, D3DPRESENT_PARAMETERS *D3DParams)deDirect3D8 [private]
ClearFrame(deARGB Color, deBoolean ClearTarget, deBoolean ClearZBuffer, deBoolean ClearStencil)deDirect3D8 [virtual]
COMPARE_ALWAYS enum valueIdeDriver
COMPARE_COUNT enum valueIdeDriver
COMPARE_EQUAL enum valueIdeDriver
COMPARE_FORCE_32BIT enum valueIdeDriver
COMPARE_GREATER enum valueIdeDriver
COMPARE_GREATEREQUAL enum valueIdeDriver
COMPARE_LESS enum valueIdeDriver
COMPARE_LESSEQUAL enum valueIdeDriver
COMPARE_NEVER enum valueIdeDriver
COMPARE_NOTEQUAL enum valueIdeDriver
CreateDefaultCachedTexture()deDirect3D8 [private]
CULL_CCW enum valueIdeDriver
CULL_COUNT enum valueIdeDriver
CULL_CW enum valueIdeDriver
CULL_FORCE_32BIT enum valueIdeDriver
CULL_NONE enum valueIdeDriver
deDirect3D8(long ID)deDirect3D8
deDriver()deDriver [protected]
DeleteShaders()deDirect3D8 [private]
DisableAllLights()deDirect3D8 [virtual]
DownSampleFormat(BPP OriginalFormat) constdeDriver
DRIVER_COUNT enum valueIdeDriver
DRIVER_DIRECT3D8 enum valueIdeDriver
DRIVER_DIRECT3D9 enum valueIdeDriver
DRIVER_FORCE_32BIT enum valueIdeDriver
DRIVER_INVALID enum valueIdeDriver
DRIVER_OPENGL enum valueIdeDriver
EnableLight(long LightID, deBoolean Enable)deDirect3D8 [virtual]
EndFrame()deDirect3D8 [virtual]
FILL_COUNT enum valueIdeDriver
FILL_FORCE_32BIT enum valueIdeDriver
FILL_POINT enum valueIdeDriver
FILL_SOLID enum valueIdeDriver
FILL_WIREFRAME enum valueIdeDriver
FillBufferInfo(VertexBufferEntry *BufferEntry, IdeVertexBuffer *Vertex, IdeVertexBuffer::BufferType BufferType, deBoolean WipeBuffer)deDirect3D8 [private]
FromD3DBPP(D3DFORMAT BPPType) constdeDirect3D8 [private]
FromD3DZPP(D3DFORMAT ZPPType) constdeDirect3D8 [private]
GetAdapterCount() constdeDirect3D8 [virtual]
GetCaps(long Adapter) constdeDirect3D8 [virtual]
GetCount()deDriver [virtual]
GetCurrentDisplay(long Adapter, deDisplay *Display) constdeDirect3D8 [virtual]
GetDisplay() constdeDriver [virtual]
GetDisplayMode(long Adapter, long Mode, deDisplay *Display) constdeDirect3D8 [virtual]
GetDisplayRect() constdeDriver [virtual]
GetDriverStats()deDriver [virtual]
GetFixedFunctionShader(IdeVertexBuffer *Vertex)deDirect3D8 [private]
GetInfo() constdeDirect3D8 [virtual]
GetModeCount(long Adapter) constdeDirect3D8 [virtual]
GetQualityFlag(QualityFlag Flag)deDriver [virtual]
GetRenderState(RenderState State)deDirect3D8 [virtual]
GetType() constdeDirect3D8 [virtual]
GetVideoTexture(IdeBitmap *pBitmap, long CubeMapFace)deDirect3D8 [virtual]
HasStencil(ZPP ZPPType) constdeDriver [virtual]
Init(HWND WindowHandle)deDirect3D8 [virtual]
InvalidateRenderStates(deBoolean Valid)deDirect3D8 [virtual]
LogInfo(char *Data,...)deDriver [virtual]
LookUpFFShader(long BufferFlags) constdeDirect3D8 [private]
m_AdapterNumdeDirect3D8 [private]
m_AmbientSourcedeDirect3D8 [private]
m_CachedTexturedeDirect3D8 [private]
m_CameraMatrixdeDirect3D8 [private]
m_ClientRectdeDriver [protected]
m_CurrentDisplaydeDriver [protected]
m_CurrentViewportdeDriver [protected]
m_CurWindowHandledeDriver [protected]
m_D3DDevicedeDirect3D8 [private]
m_DeviceLostdeDirect3D8 [private]
m_DiffuseSourcedeDirect3D8 [private]
m_EmissiveSourcedeDirect3D8 [private]
m_FrameNumdeDirect3D8 [private]
m_LastShaderdeDirect3D8 [private]
m_LightsEnableddeDirect3D8 [private]
m_pCurrentTargetdeDirect3D8 [private]
m_pZBufferdeDirect3D8 [private]
m_QualityFlagsdeDriver [protected]
m_RenderStatesdeDriver [protected]
m_RenderStatesValiddeDirect3D8 [private]
m_ShaderListdeDirect3D8 [private]
m_SourceRectdeDriver [protected]
m_SpecularSourcedeDirect3D8 [private]
m_StatsdeDriver [protected]
m_TextureRendereddeDirect3D8 [private]
m_TexturesListdeDirect3D8 [private]
m_UniqueIDdeDriver [protected]
m_VBufferListdeDirect3D8 [private]
m_WorldMatrixdeDirect3D8 [private]
MakeFFShader(long BufferFlags)deDirect3D8 [private]
ProcessVertexBuffer(IdeVertexBuffer *Vertex, VertexBufferEntry *VertexBufferInfo, long BufferFlags)deDirect3D8 [private]
QUALITY_ALLOW_INVALID_TEXTURES enum valueIdeDriver
QUALITY_ALLOW_TEXTURE_MANGLING enum valueIdeDriver
QUALITY_FLAG_COUNT enum valueIdeDriver
QUALITY_FORCE_32BIT enum valueIdeDriver
QUALITY_UNKNOWN enum valueIdeDriver
QualityFlag enum nameIdeDriver
Release()deDirect3D8 [virtual]
ReleaseVideoMemResources()deDirect3D8 [private]
RemoveBitmap(IdeBitmap *Bitmap)deDirect3D8 [virtual]
RemoveShader(IdeShader *Shader)deDirect3D8 [virtual]
RemoveVertexBuffer(IdeVertexBuffer *Vertex)deDirect3D8 [virtual]
Render(IdeVertexBuffer *Vertex, long IndexOffset, IdeVertexBuffer *IndexOverride)deDirect3D8 [virtual]
RENDER_ALPHABLENDENABLE enum valueIdeDriver
RENDER_ALPHAFUNCTION enum valueIdeDriver
RENDER_ALPHAREF enum valueIdeDriver
RENDER_ALPHATESTENABLE enum valueIdeDriver
RENDER_AMBIENTLIGHT enum valueIdeDriver
RENDER_CCW_STENCILFAIL enum valueIdeDriver
RENDER_CCW_STENCILFUNCTION enum valueIdeDriver
RENDER_CCW_STENCILPASS enum valueIdeDriver
RENDER_CCW_STENCILZFAIL enum valueIdeDriver
RENDER_CLIPPINGENABLE enum valueIdeDriver
RENDER_COLORMASK enum valueIdeDriver
RENDER_COUNT enum valueIdeDriver
RENDER_CULLMODE enum valueIdeDriver
RENDER_DEPTHBIAS enum valueIdeDriver
RENDER_DEPTHFUNCTION enum valueIdeDriver
RENDER_DESTBLEND enum valueIdeDriver
RENDER_DITHERENABLE enum valueIdeDriver
RENDER_FILLMODE enum valueIdeDriver
RENDER_FOGCOLOR enum valueIdeDriver
RENDER_FOGENABLE enum valueIdeDriver
RENDER_FOGEND enum valueIdeDriver
RENDER_FOGSTART enum valueIdeDriver
RENDER_FORCE_32BIT enum valueIdeDriver
RENDER_FSAAENABLE enum valueIdeDriver
RENDER_FSAAMASK enum valueIdeDriver
RENDER_HWLIGHTINGENABLE enum valueIdeDriver
RENDER_PERVERTEXCOLOR enum valueIdeDriver
RENDER_SHADEMODE enum valueIdeDriver
RENDER_SOURCEBLEND enum valueIdeDriver
RENDER_SPECULARENABLE enum valueIdeDriver
RENDER_SPECULARPERSPECTIVE enum valueIdeDriver
RENDER_STENCILENABLE enum valueIdeDriver
RENDER_STENCILFAIL enum valueIdeDriver
RENDER_STENCILFUNCTION enum valueIdeDriver
RENDER_STENCILMASK enum valueIdeDriver
RENDER_STENCILPASS enum valueIdeDriver
RENDER_STENCILREF enum valueIdeDriver
RENDER_STENCILWRITEMASK enum valueIdeDriver
RENDER_STENCILZFAIL enum valueIdeDriver
RENDER_SWVERTEXPROCESS enum valueIdeDriver
RENDER_TEXTUREFACTOR enum valueIdeDriver
RENDER_TWOSIDEDSTENCILENABLE enum valueIdeDriver
RENDER_ZENABLE enum valueIdeDriver
RENDER_ZENABLEUSEW enum valueIdeDriver
RENDER_ZWRITESENABLE enum valueIdeDriver
RenderBlend enum nameIdeDriver
RenderCmpFunc enum nameIdeDriver
RenderCullMode enum nameIdeDriver
RenderFillMode enum nameIdeDriver
RenderShadeMode enum nameIdeDriver
RenderState enum nameIdeDriver
RenderStencilOp enum nameIdeDriver
RenderTo(IdeBitmap *Bitmap, long CubeMapFace)deDirect3D8 [virtual]
ReportErrorHR(HRESULT hr)deDirect3D8 [private]
Reset(deDisplay *Display=NULL)deDirect3D8 [virtual]
ResetCameraIdentity()deDirect3D8 [virtual]
ResetDevice(D3DPRESENT_PARAMETERS *D3DParams)deDirect3D8 [private]
ResetDriverStats()deDriver [virtual]
ResetWorldIdentity()deDirect3D8 [virtual]
Resource enum nameIdeDriver
RESOURCE_COUNT enum valueIdeDriver
RESOURCE_DEPTHSTENCIL enum valueIdeDriver
RESOURCE_DISPLAY enum valueIdeDriver
RESOURCE_DISPLAYWINDOWED enum valueIdeDriver
RESOURCE_FORCE_32BIT enum valueIdeDriver
RESOURCE_FSAA enum valueIdeDriver
RESOURCE_FSAAWINDOWED enum valueIdeDriver
RESOURCE_RENDERTARGET enum valueIdeDriver
RESOURCE_TEXTURE enum valueIdeDriver
RESOURCE_UNKNOWN enum valueIdeDriver
s_AdapterCountdeDirect3D8 [private, static]
s_CapsdeDirect3D8 [private, static]
s_D3DdeDirect3D8 [private, static]
s_DevCapsdeDirect3D8 [private, static]
s_libD3D8deDirect3D8 [private, static]
s_ModeCountdeDirect3D8 [private, static]
s_NumDevicesdeDirect3D8 [private, static]
s_WindowPossibledeDirect3D8 [private, static]
ScreenShot(IdeBitmap *&pBitmap, deBoolean GrabWindow)deDirect3D8 [virtual]
SetCameraRotation(deVertex *Rotation)deDirect3D8 [virtual]
SetCameraTransform(deTransformInfo *M)deDirect3D8 [virtual]
SetCameraTransform(deVertex *Eye, deVertex *At, deVertex *Up)deDirect3D8 [virtual]
SetCameraTranslation(deVertex *Translation)deDirect3D8 [virtual]
SetDefaultRenderstates()deDriver [protected]
SetDepthRange(deFloat MinZ, deFloat MaxZ)deDirect3D8 [virtual]
SetDisplay(deDisplay *Display)deDirect3D8 [virtual]
SetFOVClipping(float FOVY, float Aspect, float ClipNear, float ClipFar)deDirect3D8
deDriver::SetFOVClipping(deFloat FOV, deFloat Aspect, deFloat ClipNear, deFloat ClipFar)=0deDriver [pure virtual]
SetFOVClippingSubRect(deFloat FOVY, deFloat Aspect, deFloat ClipNear, deFloat ClipFar, deRect SubRect)deDirect3D8 [virtual]
SetFOVClippingSubRectFloat(deFloat FOVY, deFloat Aspect, deFloat ClipNear, deFloat ClipFar, deFloatRect SubRect)deDirect3D8 [virtual]
SetLightState(IdeRenderLight *State)deDirect3D8 [private]
SetMaterialState(IdeRenderMaterial *State)deDirect3D8 [private]
SetOrthoClipping(float Width, float Height, float ClipNear, float ClipFar, deBoolean Invert)deDirect3D8
deDriver::SetOrthoClipping(deFloat Width, deFloat Height, deFloat ClipNear, deFloat ClipFar, deBoolean Invert=deFALSE)=0deDriver [pure virtual]
SetOrthoClippingSubRect(deFloat Width, deFloat Height, deFloat ClipNear, deFloat ClipFar, deBoolean Invert, deRect SubRect)deDirect3D8 [virtual]
SetOrthoClippingSubRectFloat(deFloat Width, deFloat Height, deFloat ClipNear, deFloat ClipFar, deBoolean Invert, deFloatRect SubRect)deDirect3D8 [virtual]
SetQualityFlag(QualityFlag Flag, unsigned long Value)deDriver [virtual]
SetRenderState(const IdeRenderState *State)deDirect3D8 [virtual]
SetRenderState(RenderState State, unsigned long Value)deDirect3D8 [virtual]
SetScissorRect(deRect ScissorRect)=0deDriver [pure virtual]
SetShader(IdeShader *Shader)deDirect3D8 [virtual]
SetTextureState(IdeRenderTexture *State)deDirect3D8 [private]
SetTextureTransform(long StageNum, deTransformInfo *Mat)deDirect3D8 [virtual]
SetViewport(long X, long Y, long Width, long Height, float MinZ, float MaxZ)deDirect3D8
deDriver::SetViewport(long X, long Y, long Width, long Height, deFloat MinZ, deFloat MaxZ)=0deDriver [pure virtual]
SetWorldRotation(deVertex *Rotation)deDirect3D8 [virtual]
SetWorldTransform(deTransformInfo *Mat)deDirect3D8 [virtual]
SetWorldTransform(deVertex *Eye, deVertex *At, deVertex *Up)deDirect3D8 [virtual]
SetWorldTranslation(deVertex *Translation)deDirect3D8 [virtual]
SHADE_COUNT enum valueIdeDriver
SHADE_FLAT enum valueIdeDriver
SHADE_FORCE_32BIT enum valueIdeDriver
SHADE_GOURAUD enum valueIdeDriver
STENCIL_COUNT enum valueIdeDriver
STENCIL_DECR enum valueIdeDriver
STENCIL_DECRWRAP enum valueIdeDriver
STENCIL_FORCE_32BIT enum valueIdeDriver
STENCIL_INCR enum valueIdeDriver
STENCIL_INCRWRAP enum valueIdeDriver
STENCIL_INVERT enum valueIdeDriver
STENCIL_KEEP enum valueIdeDriver
STENCIL_REPLACE enum valueIdeDriver
STENCIL_ZERO enum valueIdeDriver
StencilDepth(ZPP ZPPType) constdeDriver [virtual]
TestDeviceStatus(deBoolean *DeviceCanReset)deDirect3D8 [private]
ToD3DBPP(IdeDriver::BPP BPPType) constdeDirect3D8 [private]
ToD3DMatSource(IdeRenderMaterial::MatSource_t source) constdeDirect3D8 [private]
ToD3DZPP(IdeDriver::ZPP ZPPType) constdeDirect3D8 [private]
Types enum nameIdeDriver
UpdateVertexBuffer(IdeVertexBuffer *Vertex)deDirect3D8 [virtual]
UpdateWindowRect()deDriver [virtual]
ValidFormat(long Adapter, Resource ResourceType, BPP BPPType, ZPP ZPPType, BPP FrontBuffer, long ExtraFlag) constdeDirect3D8 [virtual]
WindowedAllowed(long Adapter) constdeDirect3D8 [virtual]
ZPP enum nameIdeDriver
ZPP_COUNT enum valueIdeDriver
ZPP_D15S1 enum valueIdeDriver
ZPP_D16 enum valueIdeDriver
ZPP_D24 enum valueIdeDriver
ZPP_D24S4 enum valueIdeDriver
ZPP_D24S8 enum valueIdeDriver
ZPP_D32 enum valueIdeDriver
ZPP_FORCE_32BIT enum valueIdeDriver
ZPP_UNKNOWN enum valueIdeDriver
~deDirect3D8()deDirect3D8
~deDriver()deDriver [protected, virtual]
~IdeDriver()IdeDriver [inline, protected, virtual]

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